Keep
Route is clear, threat pressure is calm, and the item helps current progress.
Furniture is central to the store loop, but public data does not confirm exact prices, weight values, carry speeds, or profit formulas. Use risk and objective need first.
Route is clear, threat pressure is calm, and the item helps current progress.
Route is mostly readable, but a helper or slower pace is needed.
Threat pressure or route confusion is more dangerous than losing the item.
The route is lost, the item is optional, or rescue coverage is gone.
A furniture run fails when the team protects the item but loses the route, ignores a trap, or cannot respond to Captain Clark. Treat large or awkward furniture as a team decision, not a solo dare.