Entities
Captain Clark, Mimic, Still Life, rope traps, and sanity pressure are the main public entity and threat families.
Use entity roles, value cautions, and ranking context to choose the next safe action. This page does not invent character builds or hidden stats.
Captain Clark, Mimic, Still Life, rope traps, and sanity pressure are the main public entity and threat families.
Value means run impact: survival, rescue coverage, route control, furniture decisions, and Codex progress.
The tier list ranks player priorities and confidence, not exact entity power or furniture price.
If an entity changes your decision, route it through the survival guide, entity index, calculator, or tier list. Hold exact stats until public evidence supports them.