ComplexFurnishings
Builds and entities

Complex Furnishings Builds and Entities

Use entity roles, value cautions, and ranking context to choose the next safe action. This page does not invent character builds or hidden stats.

Entities

Captain Clark, Mimic, Still Life, rope traps, and sanity pressure are the main public entity and threat families.

Value

Value means run impact: survival, rescue coverage, route control, furniture decisions, and Codex progress.

Ranking

The tier list ranks player priorities and confidence, not exact entity power or furniture price.

Player route

Choose roles before chasing exact stats

If an entity changes your decision, route it through the survival guide, entity index, calculator, or tier list. Hold exact stats until public evidence supports them.

EntitiesTier ListSurvival Guide