2026-07-09
Latest adjustment: replaced generic build rankings with badge-confirmed and premise-confirmed run priorities.
Use this as a run-priority list for scouting, carrying, rescue, survival response, and Codex cleanup. It is not an exact furniture value or entity power chart.
Latest adjustment: replaced generic build rankings with badge-confirmed and premise-confirmed run priorities.
Criteria favor decisions that prevent failed runs: rope-trap coverage, Captain Clark response, route memory, and objective progress.
Community pages and videos are useful as Early signal context, but this list avoids exact price, path, and spawn claims.
Filter by the decision you are making. These are role priorities, not exact furniture values or entity power rankings.
Co-op safety
No One Left Behind confirms freeing another player from a rope trap, so a rescue-ready teammate is one of the safest party priorities.
This is a role priority, not proof of exact rescue timing.
Threat response
One Step Ahead and Ottoman Empire confirm Captain Clark can hunt and kill players, which makes chase response a high-priority run skill.
No exact spawn trigger, speed, or safe spot is claimed.
Route memory
The official infinite stockroom premise makes route memory valuable, especially when a team is carrying furniture or losing landmarks.
Exact map routes and no-loop paths are not public enough for a precise route tier.
Store objective
Open for Business confirms furniture placement, so carry decisions matter even without a verified item value table.
No exact furniture price, weight, speed, or profit ranking is claimed.
Entity tracking
The Whole Catalogue confirms Codex completion exists, but completion routes should wait for stronger entity-behavior data.
Do not treat this as a full hidden entity list.
Beginners should value route memory, buddy-system rescue, and clear turn-back calls before chasing completion badges.
A strong team combo is scout plus caller plus carrier plus rescue-ready teammate. The calculator can assign those roles by party size.
Exact furniture prices, carry speeds, sanity thresholds, and entity spawn behavior stay out of the list until public data supports them.
The list is now role-first: rescue and Captain Clark response lead because they are confirmed by public badges, while exact item values remain held.