ComplexFurnishings
Role-first rankings

Complex Furnishings Tier List

Use this as a run-priority list for scouting, carrying, rescue, survival response, and Codex cleanup. It is not an exact furniture value or entity power chart.

Checked date 2026-07-09Confidence labels includedExact values held
Last updated:

2026-07-09

Latest adjustment: replaced generic build rankings with badge-confirmed and premise-confirmed run priorities.

Ranking criteria

Survivability, route control, utility, and replacement risk

Criteria favor decisions that prevent failed runs: rope-trap coverage, Captain Clark response, route memory, and objective progress.

Checked facts

Official badge text and public game premise first

Community pages and videos are useful as Early signal context, but this list avoids exact price, path, and spawn claims.

TierFilter

Run-priority tiers

Filter by the decision you are making. These are role priorities, not exact furniture values or entity power rankings.

S

Rescue Teammate

Co-op safety

Official badge
rope trapsteam runsbadge cleanup

No One Left Behind confirms freeing another player from a rope trap, so a rescue-ready teammate is one of the safest party priorities.

This is a role priority, not proof of exact rescue timing.

S

Captain Clark Response

Threat response

Official badge
chase survivalgate escapeturn-back calls

One Step Ahead and Ottoman Empire confirm Captain Clark can hunt and kill players, which makes chase response a high-priority run skill.

No exact spawn trigger, speed, or safe spot is claimed.

A

Stockroom Scout

Route memory

Early signal
landmarksroute callsturn-back timing

The official infinite stockroom premise makes route memory valuable, especially when a team is carrying furniture or losing landmarks.

Exact map routes and no-loop paths are not public enough for a precise route tier.

A

Furniture Carrier

Store objective

Official premise
placing furniturestore-day progresscarry decisions

Open for Business confirms furniture placement, so carry decisions matter even without a verified item value table.

No exact furniture price, weight, speed, or profit ranking is claimed.

B

Codex Completion

Entity tracking

Official badge
MimicStill Lifecompletionists

The Whole Catalogue confirms Codex completion exists, but completion routes should wait for stronger entity-behavior data.

Do not treat this as a full hidden entity list.

Beginner ranking

Beginners should value route memory, buddy-system rescue, and clear turn-back calls before chasing completion badges.

Team combo handling

A strong team combo is scout plus caller plus carrier plus rescue-ready teammate. The calculator can assign those roles by party size.

What is held

Exact furniture prices, carry speeds, sanity thresholds, and entity spawn behavior stay out of the list until public data supports them.

Change log

Latest change

The list is now role-first: rescue and Captain Clark response lead because they are confirmed by public badges, while exact item values remain held.

Codes statusUse calculatorCheck links