ComplexFurnishings
Entity index

Complex Furnishings Entities and Codex

Use this index for badge-confirmed entities and survival systems. It avoids exact AI behavior, spawn rates, and hidden Codex claims.

Confirmed rows

Badge-confirmed entities and systems

Threat

Captain Clark

Badges confirm a chase escape and a death state. Exact triggers, speeds, and safe spots are not claimed.

Entity

Mimic

Not Quite Right confirms the Mimic is discoverable. Behavior details should be checked again when public proof improves.

Entity

Still Life

Failed Copy confirms a first Still Life encounter. Spawn rules are not published here.

Trap

Rope Trap

Cut Loose and No One Left Behind confirm self-rescue and teammate rescue.

Survival system

Sanity

On the Edge confirms near-zero sanity can happen and be survived. Exact thresholds are held.

Collection system

Codex

The Whole Catalogue confirms entity discovery progress. This page lists badge-confirmed rows, not a hidden full Codex.

Use in-game

Turn entity facts into run decisions

Captain Clark, rope traps, and sanity should change route pace first. Mimic, Still Life, and Codex progress matter for completion, but they should not override survival and route clarity.

Limits

What this index does not promise

  • No exact spawn rates or room triggers.
  • No full hidden Codex list beyond public badge-confirmed names.
  • No guaranteed safe route for any threat.
Survival GuideBadgesEntity Response Index