ThreatCaptain Clark
Evidence: One Step Ahead / Ottoman Empire
Confirmed: Captain Clark can hunt a player, a gate escape can end a successful chase, and being caught can kill the player.
Not confirmed: The badges do not publish speed, spawn chance, chase trigger, pathing, or a guaranteed safe spot.
EntityMimic
Evidence: Not Quite Right
Confirmed: Mimic is an entity players can discover and record through the badge-backed progression surface.
Not confirmed: The public badge does not explain its appearance, spawn room, behavior, damage, or counterplay.
EntityStill Life
Evidence: Failed Copy
Confirmed: Still Life is an entity that can be encountered; the badge specifically tracks a player's first encounter.
Not confirmed: The public badge does not document its spawn rules, movement, detection, damage, or safe response.
TrapRope Trap
Evidence: Cut Loose / No One Left Behind
Confirmed: A trapped player can hold to break free, and another player can rescue a teammate from the rope trap.
Not confirmed: The badges do not state the exact hold time, trigger placement, failure timer, or safest rescue angle.
Survival systemSanity
Evidence: On the Edge
Confirmed: Sanity can fall to near zero and the player can remain alive long enough to earn the badge.
Not confirmed: The badge does not expose the exact threshold, drain formula, recovery method, or visual warning sequence.
Collection systemCodex
Evidence: The Whole Catalogue
Confirmed: The Codex tracks entity discovery and has a completion state for discovering every entity.
Not confirmed: The public badge does not reveal the complete current Codex list, hidden entries, or discovery conditions.