Captain Clark
One Step Ahead and Ottoman Empire confirm chase and death states. Keep the route readable and regroup before guessing safe spots.
Use badge-confirmed facts to plan safer runs without inventing exact AI behavior, spawn timing, sanity math, or safe spots.
One Step Ahead and Ottoman Empire confirm chase and death states. Keep the route readable and regroup before guessing safe spots.
Cut Loose and No One Left Behind confirm self-rescue and teammate rescue. Keep one player rescue-ready in co-op runs.
On the Edge confirms near-zero sanity can happen and be survived. Treat low sanity as a turn-back cue until formulas are public.
Not Quite Right confirms discovery, but exact tells and behavior still need stronger public proof.
Failed Copy confirms a first encounter, but spawn behavior is not claimed here.
When threat pressure rises, stop optimizing furniture and rebuild the route. Captain Clark, rope traps, and sanity pressure all punish teams that split too far or keep carrying after landmarks disappear.