Scout
Tracks landmarks and calls when the route starts to blur.
Assign co-op roles before the stockroom turns chaotic. The planner focuses on player decisions and risk coverage, not unconfirmed team formulas.
Tracks landmarks and calls when the route starts to blur.
Makes the push, regroup, and turn-back decision easy to hear.
Handles furniture only while route and rescue coverage stay stable.
Keeps rope-trap response ready instead of chasing every item.
A strong squad splits attention: one player keeps the route readable, one player makes short calls, one player handles furniture, and one player stays ready for rope traps or sudden threat pressure.